
Personhood: Iteration 4: A new iteration of the projection-mapped interactive installation exploring the boundaries of presence and identity.

Personhood(2024)
Personhood (originally "Proof of Personhood") was first curated by Cheng Xu for the Research and Development (RAD) space of Asian Art Museum in San Francisco. Since then, alternative iterations have been developed for various spaces around the world.
We furnished the cave. Two thousand years after Plato imagined us chained to the rocks, we renovated the lights, decoupled the shadows from the reality that once cast them, and furnished the cave—digitally, for now. Who cares if for every three human redditors, seven bots lurk online? They flatter us and flirt sometimes. That makes them safe and easy to be around. They’re becoming our therapists, mentors, and friends. Our creations now live among us, but there are people who believe that an internet teeming lush with life—non-human life—is a dead one.
Personhood (2024) is an interactive projection-mapped installation that represents the growing prevalence of AI through the shadows of absent people cast across an empty room by a lone spotlight. They stroll about in silence, punctuated only by the sounds of their footsteps. And a human guest passing by might sometimes pique their interest. Titled after the digital verification mechanisms designed to confirm humanness online, this immersive experience asks what it means to coexist with the artificial traces of us.








An iterating work
As a piece that comments on our coexistence with the impacts of technology, Personhood is a work that evolves with available technology through the different iterations, while keeping the spotlight illusion created by a physical lamp.
In the first version (2024) for the Asian Art Museum, the shadow movements are generated live in Unity via mixing and matching motion-captured animations. The soundscape is generated live in VCV Rack, a virtual modular synthesizer, blending an ebbing-and-flowing layer of ambience and an abstraction of digital chimes reminiscent of notification sounds.
In the latest version in MVR Gallery, Personhood (2026) relies on state-based branching animation trees formed via AI animations that interpolate strategically between pivotal keyframes. At every given moment, the artwork “decides” which character animation to transition into next. Prior to recent breakthroughs in video generation, branching a complex scene into several alternate paths at this degree of seamlessness would have been close to impossible. This iteration prioritizes human fidelity, and the shadow is formed in the likeness of Xin.



















Personhood: Iteration 4: A new iteration of the projection-mapped interactive installation exploring the boundaries of presence and identity.

Self—ish: Our first multi-work solo exhibition, featuring old and new works across kinetic sculpture, video art, and projection-mapped installations.

Silent Interference: Our new video artwork, Non-moment (2025), was exhibited on an outdoor LED screen in Taiwan as a part of Silent Interference (靜噪).

AI as an Art Material: We shared our perspective on the deliberate usage of AI as an art "material" in the context of our creative practice on the first Creative Breakfast series at Helix Art Space.

Alternative Roots Festival: A rough-cut screening of our new projection-mapped short film, 2025PCM, for the day-long festival at Hoxton Hall.

An Act of Homemaking: We presented a first cut of 2025PCM and shared our experiences as migrant creatives in London at Bow Arts.

Speculum Artium: A video version of Personhood (2024) was exhibited at the Speculum Artium Festival.

Proof of Personhood: The first iteration of Personhood (2024) was developed for RAD space of Asian Art Museum in San Francisco.

Into the Future: Premiere of You.zip (2024), a video artwork exploring digital identity.

Technarte Conference: An artist talk at Palacio Euskalduna, Bilbao.

Royal Society of Sculptors: A first prototype of BEAM (2023) was exhibited at the Royal Society of Sculptors as one of the finalists of the Interplay Kinetic Design Competition.

CIRCA2023 Public Vote Prize: EMERGE:NCY (2023) received the CIRCA2023 Public Vote Prize, announced by Michèle Lamy.

Screening at Piccadilly Lights: As a CIRCA2023 Prize finalist, EMERGE:NCY (2023) was screened on the Piccadilly Lights.

Ars Electronica Festival: An adaptation of the site-specific installation Box Body (2023) for indoor exhibition.

ART-ACT Festival: The premiere of Box Body (2023) as part of Singapore Art Week 2023.
Xin Wen and JJ Agcaoili operate as XJ: a Chinese-American and Filipino artistic duo grown out of London, now working internationally. Their award-winning practice reckons with the human subject in collision with the material and digital structures that determine contemporary life. This focus is embodied in their expansive body of work across experimental video, kinetic sculpture, and immersive installation, which has been exhibited in Stockholm, San Francisco, Taiwan, Linz, Singapore, London, and more.
